


Digimakes 2019 – Auckland Art Gallery and Bowerbank Ninow Gallery Auckland.
Augmented Reality (AR) – is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated information, sometimes across multiple sensory, visual, auditory, haptic and olfactory.
Virtual Reality (VR) – is a stimulating experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment and educational purposes.
My current focus has been on the values and characteristics of materials, as well as the physical elements and how to manipulate them. In the past, I utilized my cake decorating skills and tools to create tactile surfaces. I have started to think about how to translate materials into digital forms that retain the same quality and aesthetics. These are the early stages of my journey towards understanding “digital materiality” through the process of creation.






Augmented Reality Sculptures from top right – bottom left: Jelly Crystal, Sugar Pulse, Melting moments 2019.
The augmented reality sculptures are designed in the same intuitive manner as I would approach physical sculptures. I used mixed reality programs to develop and manipulate digital materials.
Sugar Pulse recorded in real-time and real space. In and outside The Auckland art gallery.


Rocky Road 2018: Specifically designed to test in the Water Exhibition at QAGOMA